Instead of perturbing each pixel in the input image at random, we can choose to dither by a predetermined amount depending on the pixel’s position in the image. This can be achieved using a threshold map; a small, fixed-size matrix where each entry tells us the amount by which to perturb the input value , producing the dithered value . This matrix is tiled across the input image and sampled for every pixel during the dithering process. The following describes a dithering function for a 4×4 matrix given the pixel raster coordinates :
We're all familiar with the high-pitched squeak of basketball shoes on the court during games, or tires squealing on pavement. Scientists conducted several experiments and discovered that the geometry of the sneakers' tread patterns determines the squeak's frequency, enabling the team to make rubber blocks set to specific frequencies and slide them across glass surfaces to play Star Wars' "Imperial March."
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